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How to make perfect magic squares & cubes
The sky is the limit!!!
Transformation method, analysis
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What can I do now with the transformation method?
 
With the transformation method you can produce a most perfect magic square by using a square, that
is a multiple of 4 (=4x4, 8x8, 12x12, 16x16, …) with sequencial digits. It is also possible to transform
each most perfect magic square backwards to its starting position. See for example:
 
 
  Most perfect magic 8x8 square                                 Starting position transformation method
1
60
23
46
3
48
21
58
 
 
1
19
17
21
3
7
5
23
32
37
10
51
30
49
12
39
 
 
33
51
49
53
35
39
37
55
42
19
64
5
44
7
62
17
 
 
41
59
57
61
43
47
45
63
55
14
33
28
53
26
35
16
 
 
34
52
50
54
36
40
38
56
9
52
31
38
11
40
29
50
 
 
9
27
25
29
11
15
13
31
63
6
41
20
61
18
43
8
 
 
2
20
18
22
4
8
6
24
34
27
56
13
36
15
54
25
 
 
10
28
26
30
12
16
14
32
24
45
2
59
22
57
4
47
 
 
42
60
58
62
44
48
46
64
 
 
Looking quickly at this starting position there seems to be no logica. Though each ‘ugly’or ‘pretty’ star-
ting position has the same features, just like the magic features of the most perfect magic square itself.
See, tot start with, the following scheme:
 
 
  Scheme starting position,upper half                          Scheme starting position, complete
a1
a2
a3
a4
e1
e2
e3
e4
 
 
a1
a2
a3
a4
e1
e2
e3
e4
b1
b2
b3
b4
f1
f2
f3
f4
 
 
b1
b2
b3
b4
f1
f2
f3
f4
c1
c2
c3
c4
g1
g2
g3
g4
 
 
c1
c2
c3
c4
g1
g2
g3
g4
d1
d2
d3
d4
h1
h2
h3
h4
 
 
d1
d2
d3
d4
h1
h2
h3
h4
 
 
 
 
 
 
 
 
 
 
h4'
h3'
h2'
h1'
d4'
d3'
d2'
d1'
 
 
 
 
 
 
 
 
 
 
g4'
g3'
g2'
g1'
c4'
c3'
c2'
c1'
 
 
 
 
 
 
 
 
 
 
f4'
f3'
f2'
f1'
b4'
b3'
b2'
b1'
 
 
 
 
 
 
 
 
 
 
e4'
e3'
e2'
e1'
a4'
a3'
a2'
a1'
 
 
a1 + a1’ = a2 + a2’ = a3 + a3’ = a4 + a4’ = b1 + b1’ = b2 + b2’ = ... = h4 + h4’ = 65
 
 
If the first half has been produced (correctly), you get the second half automatically. It gives also the
first boundary condition: to produce the first half you must select each time one of the digits from
column I or column II (in the example, see the yellow marked digits):
 
 
     I     or   II
1
 
64
2
 
63
3
 
62
4
 
61
5
 
60
6
 
59
7
 
58
8
 
57
9
 
56
10
 
55
11
 
54
12
 
53
13
 
52
14
 
51
15
 
50
16
 
49
17
 
48
18
 
47
19
 
46
20
 
45
21
 
44
22
 
43
23
 
42
24
 
41
25
 
40
26
 
39
27
 
38
28
 
37
29
 
36
30
 
35
31
 
34
32
 
33
 
 
Second boundary condition is:
 
a1 -/- a2 = e3 -/- e4 [in the example: 1 -/- 19 = -/- 18 versus 5 -/- 23 = -/- 18]
a2 -/- a3 = e2 -/- e3 [in the example: 19 -/- 17 = 2 versus 7 -/- 5 = 2]
a3 -/- a4 = e1 -/- e2 [in the example: 17 -/- 21 = -/- 4 versus 3 -/- 7 = -/- 4]
 
 
Third boundary condition is:
 
a1 -/- b1 = a2 -/- b2 = a3 -/- b3 = a4 -/- b4 = e1 -/- f1 = e2 -/- f2 = e3 -/- f3 = e4 -/- f4 [= 32]
b1 -/- c1 = b2 -/- c2 = b3 -/- c3 = b4 -/- c4 = f1 -/- g1 = f2 -/- g2 = f3 -/- g3 = f4 -/- g4 [= 8]
c1 -/- d1 = c2 -/- d2 = c3 -/- d3 = c4 -/- d4 = g1 -/- h1 = g2 -/- h2 = g3 -/- h3 = g4 -/- h4 [= -/- 7]
 
 
Try it (clue: don’t select the digits from column I or II to difficult)!!! Maybe an excellent programmer
can let the computer determine all (368640 x 8) solutions of the most perfect 8x8 square from the
(possible) starting positions of the transformation method.


Translation of the swap possibilities of the most perfect magic 8x8 square into swap of the starting
position:

[1a] swap row      1&3 and/or 2&4 and/or 5&7 and/or 6&8 of magic square  =  swap row      1&8 and/or 2&7 and/or 4&5 and/or 3&6 of starting position 
[1b] swap column 1&3 and/or 2&4 and/or 5&7 and/or 6&8 of magic square  =  swap column 1&8 and/or 2&7 and/or 4&5 and/or 3&6 of starting position
[2a] swap row      1&2 and 3&4 and 5&6 and 7&8            of magic square  =  swap row      1&2 and 3&4 and 5&6 and 7&8            of starting position
                                                                                                                             (& vertical    mirroring                                                    of starting position)
[2b] swap column 1&2 and 3&4 and 5&6 and 7&8            of magic square  =  swap column 1&2 and 3&4 and 5&6 and 7&8            of starting position
                                                                                                                             (& horizontal mirroring                                                   of starting position)
[3a] swap upper with down half                                           of magic square  =  swap upper with down half                                           of starting position
[3b] swap left     with right   half                                          of magic square  =  swap left      with right  half                                           of starting position




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Magic squares|Contact / guestbook|Most magic square per order|3x3 magic square|3x3 magic square, explanation|Sudoku method (1)|Sudoku method (2)|Sudoku method (3)|Pan magic 4x4 square|Pan magic 4x4 square, explanation|Pan magic 4x4 square, binary|Dürer & Franklin transformation|Transformation method|Transformation method, analysis|[ultra] pan magic 5x5 square|Pan magic 5x5 square, explanation|6x6 magic square|Ultra (pan)magic 8x8 square|Most perfect magic squares, explanation|8x8 most perfect magic squares, binary|Khajuraho method|Khajuraho method, explanation|Basic pattern method (1a)|Basic pattern method (1b)|Basic pattern method (2)|Basic pattern method (3a)|Basic pattern method (3b)|Basic pattern method (3c)|Basic pattern method (4)|Basic pattern method (5)|Basic pattern method (6)|Basic pattern method (7a)|Basic pattern method (7b)|Analysis Franklin panm. 8x8 (1)|Analysis Franklin panm. 8x8 (2)|Basic key method (1)|Basic key method (2)|Quadrant method (Willem Barink)|Quadrant method group 1 up to 5|Quadrant method group 6 up to 10|Quadrant method group 11 up to 19|[ultra] pan magic 9x9 square (1)|pan magic 9x9 square (2)|pan magic 9x9 square (3)|3x extra magic 9x9 square|10x10 magic square|Composite 12x12 magic square|14x14 magic square|[Ultra] pan magic 15x15 square|3x extra magic 15x15 square|The perfect magic square|3x extra magic 18x18 square|Ultra pan magic 25x25 square|[ultra] pan magic 27x27 square|[ultra] pan magic 35x35 square|extra magic 35x35 square|Bordered squares|Inlaid square (1)|Inlaid square (2)|Each magic sum|Water retention challenge|Most magic 4x4x4 cube|symmetric & semi (pan)magic 5x5x5 cube|Symmetric & panmagic 7x7x7 cube|Perfect (Nasik) & compact 8x8x8 cube|[More than] perfect magic 9x9x9 cube|Perfect (Nasik) magic 11x11x11 cube|Perfect (Nasik) magic 15x15x15 cube|Trick with 8x8 bimagic square|Favorite Links