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What can I do now with the transformation method?
With the transformation method you can produce a most perfect magic square by using a square, that
is a multiple of 4 (=4x4, 8x8, 12x12, 16x16, …) with sequencial digits. It is also possible to transform
each most perfect magic square backwards to its starting position. See for example:
Most perfect magic 8x8 square Starting position transformation method
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1
|
60
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23
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46
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3
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48
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21
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58
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|
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1
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19
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17
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21
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3
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7
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5
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23
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32
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37
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10
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51
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30
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49
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12
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39
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|
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33
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51
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49
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53
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35
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39
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37
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55
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42
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19
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64
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5
|
44
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7
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62
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17
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|
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41
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59
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57
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61
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43
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47
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45
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63
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55
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14
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33
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28
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53
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26
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35
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16
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|
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34
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52
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50
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54
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36
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40
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38
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56
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9
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52
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31
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38
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11
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40
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29
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50
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|
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9
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27
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25
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29
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11
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15
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13
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31
|
|
63
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6
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41
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20
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61
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18
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43
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8
|
|
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2
|
20
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18
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22
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4
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8
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6
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24
|
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34
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27
|
56
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13
|
36
|
15
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54
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25
|
|
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10
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28
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26
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30
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12
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16
|
14
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32
|
|
24
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45
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2
|
59
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22
|
57
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4
|
47
|
|
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42
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60
|
58
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62
|
44
|
48
|
46
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64
|
Looking quickly at this starting position there seems to be no logica. Though each ‘ugly’or ‘pretty’ star-
ting position has the same features, just like the magic features of the most perfect magic square itself.
See, tot start with, the following scheme:
Scheme starting position,upper half Scheme starting position, complete
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a1
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a2
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a3
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a4
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e1
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e2
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e3
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e4
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|
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a1
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a2
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a3
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a4
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e1
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e2
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e3
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e4
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b1
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b2
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b3
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b4
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f1
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f2
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f3
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f4
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|
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b1
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b2
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b3
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b4
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f1
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f2
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f3
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f4
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c1
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c2
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c3
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c4
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g1
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g2
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g3
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g4
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|
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c1
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c2
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c3
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c4
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g1
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g2
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g3
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g4
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d1
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d2
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d3
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d4
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h1
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h2
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h3
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h4
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|
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d1
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d2
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d3
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d4
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h1
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h2
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h3
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h4
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|
|
|
|
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|
|
|
|
|
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h4'
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h3'
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h2'
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h1'
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d4'
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d3'
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d2'
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d1'
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|
|
|
|
|
|
|
|
|
|
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g4'
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g3'
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g2'
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g1'
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c4'
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c3'
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c2'
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c1'
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|
|
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|
|
|
|
|
|
|
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f4'
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f3'
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f2'
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f1'
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b4'
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b3'
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b2'
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b1'
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|
|
|
|
|
|
|
|
|
|
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e4'
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e3'
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e2'
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e1'
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a4'
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a3'
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a2'
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a1'
|
a1 + a1’ = a2 + a2’ = a3 + a3’ = a4 + a4’ = b1 + b1’ = b2 + b2’ = ... = h4 + h4’ = 65
If the first half has been produced (correctly), you get the second half automatically. It gives also the
first boundary condition: to produce the first half you must select each time one of the digits from
column I or column II (in the example, see the yellow marked digits):
I or II
|
1
|
|
64
|
|
2
|
|
63
|
|
3
|
|
62
|
|
4
|
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61
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|
5
|
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60
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|
6
|
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59
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|
7
|
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58
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|
8
|
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57
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9
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56
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|
10
|
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55
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11
|
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54
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|
12
|
|
53
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|
13
|
|
52
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|
14
|
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51
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|
15
|
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50
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|
16
|
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49
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|
17
|
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48
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|
18
|
|
47
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|
19
|
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46
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|
20
|
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45
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|
21
|
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44
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|
22
|
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43
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|
23
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42
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24
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41
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25
|
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40
|
|
26
|
|
39
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|
27
|
|
38
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|
28
|
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37
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|
29
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36
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30
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35
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31
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34
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32
|
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33
|
Second boundary condition is:
a1 -/- a2 = e3 -/- e4 [in the example: 1 -/- 19 = -/- 18 versus 5 -/- 23 = -/- 18]
a2 -/- a3 = e2 -/- e3 [in the example: 19 -/- 17 = 2 versus 7 -/- 5 = 2]
a3 -/- a4 = e1 -/- e2 [in the example: 17 -/- 21 = -/- 4 versus 3 -/- 7 = -/- 4]
Third boundary condition is:
a1 -/- b1 = a2 -/- b2 = a3 -/- b3 = a4 -/- b4 = e1 -/- f1 = e2 -/- f2 = e3 -/- f3 = e4 -/- f4 [= 32]
b1 -/- c1 = b2 -/- c2 = b3 -/- c3 = b4 -/- c4 = f1 -/- g1 = f2 -/- g2 = f3 -/- g3 = f4 -/- g4 [= 8]
c1 -/- d1 = c2 -/- d2 = c3 -/- d3 = c4 -/- d4 = g1 -/- h1 = g2 -/- h2 = g3 -/- h3 = g4 -/- h4 [= -/- 7]
Try it (clue: don’t select the digits from column I or II to difficult)!!! Maybe an excellent programmer
can let the computer determine all (368640 x 8) solutions of the most perfect 8x8 square from the
(possible) starting positions of the transformation method.
Translation of the swap possibilities of the most perfect magic 8x8 square into swap of the starting
position:
[1a] swap row 1&3 and/or 2&4 and/or 5&7 and/or 6&8 of magic square = swap row 1&8 and/or 2&7 and/or 4&5 and/or 3&6 of starting position
[1b] swap column 1&3 and/or 2&4 and/or 5&7 and/or 6&8 of magic square = swap column 1&8 and/or 2&7 and/or 4&5 and/or 3&6 of starting position
[2a] swap row 1&2 and 3&4 and 5&6 and 7&8 of magic square = swap row 1&2 and 3&4 and 5&6 and 7&8 of starting position
(& vertical mirroring of starting position)
[2b] swap column 1&2 and 3&4 and 5&6 and 7&8 of magic square = swap column 1&2 and 3&4 and 5&6 and 7&8 of starting position
(& horizontal mirroring of starting position)
[3a] swap upper with down half of magic square = swap upper with down half of starting position
[3b] swap left with right half of magic square = swap left with right half of starting position
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